The guild 2 imperial fame

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How about the war and imperial fame? A very poorly tacked on feature that doesn’t have any real effect on the gameplay. You’ll still do the exact same things you’ve done with the other buildings.

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– 8 new professions (Mercenary, Gravedigger, Innkeeper, Stonemason, Juggler, Miller, Fruit farmer, Banker), some of them with 3 building levels and indoor scenes (Merc., Fruit farmer and Miller can not be entered)īy saying 8 new professions, it actually means 8 new buildings which means absolutely nothing in terms of gameplay. So what’s new then? Well, according to the FAQ on the official forum:Ĭountless. As a commercial product it fails on every level. I do have to wonder how many people bought TG2:PotES because of the (now) false promise of the free mod that was to fix the majority of the current issues in the game? I hope not many because even if it was released for free, it would have been a disaster. The overall gameplay has not changed from the previous game so if you’re interested how the gameplay is in those, I recommend heading to Google and searching for reviews. This game was originally supposed to be a FREE mod pack for The Guild 2: Pirates of the European Seas but JoWood, in it’s desperate grab for more dough, decided to give the modders a cash incentive and so it became an official standalone expansion for the game.

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Alright, I’ll start the blog with a minireview of the just released The Guild 2: Renaissance.